![cry engine crazy bump cry engine crazy bump](https://www.cryengine.com/files/wysiwyg/51f75bfeaf578b07e868bec2d326807f.jpg)
I'd really like to add some new features to the built-in unity engine, but I only can provide packages, not to change the whole structure! Then There would be another important implementation to that algorithm, casting few rays if the surface is parallel to us, otherwise cast more(this could be 2x faster)Īs i said tex2DLOD reduces alot both the memory and processing time, but, having a lower resolution, u can't achieve sharp and extreamely detailed surfaces. The terrans with their mighty warships and weapons, or the necators, with much greater numbers and a collective mind. The player can take control of 2 unique factions. I am really sorry if u can't run it with a constant FPS, but right now I implemented it, letting u decide the mipmap level of the texture to use (which significantly reduces gpu time), changing LSS and BSS count, and reduce the height. It is a 3D-Third Person Multiplayer Space Shooter created in the CryEngine 2.
![cry engine crazy bump cry engine crazy bump](http://3.bp.blogspot.com/-Rq8nxUf34Bo/UpdOw5Gg_WI/AAAAAAAAASk/wYxDlfh__FI/s1600/crazybump.jpg)
Ofcourse POM is really heavy on gpu, but it provides much much more realistic close-up terrain, and it can be easily tweaked so that it can run also on low-medium hardware setting the correct LOD Answer (1 of 14): That really boils down to what type of game you want to make (2D or 3D), what your skill level is, like do you know any programming languages for scripting gameplay or are you more of an artist looking for something with drag and drop actions. accumulated on side 2 layers using different uv and offset bump scales to give impression of. Click to expand.The creator, but not the shader, then u have to know that in Cryengine 3 POM is only enabled in high and ultra quality settings. CryEngine 2: Shading Overview Support shader model 2.0.